Guides: Favor

Dreams bring you visions that become real. Your touch mends bones and voice demands obedience. You can feel a presence within you. You are favoured.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessAttunement +1
DefenseWill Defense +1
SkillCommon Weaponry: Wield weapons with the Common tag and fight unarmed.
Choose one Skill
1.Sway: Make friends, persuade and bargain.
2.Command: Command immediate obedience, intimidate.
3.Healing: Identify ailments. Treat wounds, poisons and afflictions.
4.Notice: Find hidden threats and detect minute details.
Choose one weapon
1.Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise
2.Sling: 1D6+1, Common, Thrown, Impact
3.Club: 1D6+1, Common, Impact
4.Staff: 1D6+2, Common, Impact, Two-handed, Great Reach
Choose one tool
1.Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use.
2.Spell Components (5): Add uses as a bonus on Channeling Tests.
3.Candles (5): Illuminate Close area.
4.Scale Mail: +3 Armor, Burden: 1

Boons

Choose one Boon or create a Bond as a Boon.

Favour of Grace: As an Action [Draw] to make a Healing Test to heal Wounds or Afflictions on up to Mastery beings within Close.

Favour of Sight: As a Response [Draw] to alter result of any die roll by up to your Mastery.

Favour of Word: As an Action [Draw] to make an Attunement Test against Will of up to Mastery targets within Near. They will attempt to fullfill a single command until they Break the effect. Targets get to Test Will to Break at the end of their Turn. Difficulty is your passive Attunement.

Favour of Wrath: When your attack hits [Draw] to add Mastery D6 damage to the attack and make the attack Otherwordly.

Example Bonds:

  1. Dreams told of a need for a great sacrifice
  2. Whispers promised a great destiny for me
  3. I feel I am meant to protect
  4. My hand is not my own. It strikes with an unknown fury
  5. I wish to return to normalcy
  6. I dont know what you want from me!?

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Anointed: Choose a Boon from Favour. You will have access to it even without the Guide. And can Draw Strength from any Guide to use the Boon.

Faith: As a part of Rest remove 1 + Mastery Burden. You can split the recovery between multiple beings.

Healing Hands: As an Action [Exhaust] to restore 1D6 + Mastery Hit-points to a being within Reach.

Mystic: As a part of Rest choose a Prowess or Defense. You can use Attunement to make Tests with chosen Prowess or Defense.

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