Nothing can be achieved without a fight, that is the truth of the world. You are ready to meet with blades any opponent in your way, no matter their strength or station.
Character Creation
When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.
| Prowess | Strength +1 |
| Defense | Reflex Defense +1 |
| Skill | Martial Weaponry: Wield weapons with the Martial tag. |
| Choose on Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Command: Command immediate obedience, intimidate. |
| 3. | Healing: Identify ailments. Treat wounds, poisons and afflictions. |
| 4. | Notice: Find hidden threats and detect minute details. |
| Choose one weapon | |
| 1. | Mace: 1D8+1, Martial, Impact |
| 2. | Sword: 1D8/1D8+1, Martial, Precise, Long Haft |
| 3. | Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft |
| 4. | Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed |
| 5. | Greatsword: 1D10+1, Martial, Precise, Two-handed |
| 6. | Greataxe: 1D10+2, Martial, Sever, Two-handed |
| Choose one tool | |
| 1. | Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. |
| 2. | Field Tools for a craft. |
| 3. | Shield: +2 Armor, weapon: 1D4, Burden: 1. |
| 4. | Scale Mail: +3 Armor, Burden: 1 |
Boons
Create a Bond as your Blade Boon. Example Bonds:
- I will prove my strength
- Battle has been my life, I don’t know another home
- Discipline makes me worthy
- Battle is my profession and I aim to get paid
- I will fight for those who cant
- Anything for my comrades at arms
Gifts
Skill Training: Gain a new Skill.
Versed in magic: Choose a Magical Gift.
Armor Mastery: When you wear an armor or carry a shield add your Mastery to Armor Resistance.
Brawler: You gain a 1D6 unarmed damage die. If you already have an unarmed damage die increase it by a die type. Deal unarmed damage on physical Maneuvers to grapple, shove etc.
Champion: After your unarmed or weapon Clash use a Response to choose one.
Remove one Burden from up to Mastery beings within Near.
Recover 1D6 + Mastery Hit-points to up to Mastery beings within Near.
Chosen Weapon: Choose one weapon you carry as your chosen weapon. When you Clash with your chosen weapon you can choose one of the following.
-Increase damage die by a die type. 1D6 to 1D8 for example.
-Ignore Mastery Armor on your target.
-Weapon rolls damage in Close Quarters, grapple etc.
Skirmisher: After your unarmed or weapon Clash use a Response to choose one.
-Move your Pace.
-Make an attack.
Spellblade: After your unarmed or weapon Clash use a Response to channel magic.
Strategist: After your or an allys Clash use a Response to choose one.
-Have a being within Near take an Action.
-Increase Degree of the Clash by one.
Vanguard: After your unarmed or weapon Clash use a Response to choose one.
-Recover 2D6 + Mastery Hit-points.
-Make an attack.
Weapon Mastery: Add your Mastery to damage of weapon and unarmed attacks.