Nothing can be achieved without a fight, that is the truth of the world. You are ready to meet with blades any opponent in your way, no matter their strength or station.
Character Creation
When you create a character with this Guide take the features on this page. Then choose a Boon from the following page.
| Prowess | Strength +1 |
| Defense | Reflex Defense +1 |
| Skills: +1 | Martial Weaponry: Wield weapons with the Martial tag. Reflex Defense: Resist strikes and external physical threats. |
| +1 to one Skill | |
| 1. | Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games. |
| 2. | Command: Command immediate obedience, intimidate. |
| 3. | Healing: Identify ailments. Treat wounds, poisons and afflictions. |
| 4. | Notice: Find hidden threats and detect minute details. |
| Coin | 1D6 Coin |
| Supplies | 1D4 Rations |
| Choose one weapon | |
| 1. | Mace: 1D8+1, Martial, Impact |
| 2. | Sword: 1D8/1D8+1, Martial, Precise, Long Haft |
| 3. | Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft |
| 4. | Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed |
| 5. | Greatsword: 1D10+1, Martial, Precise, Two-handed |
| 6. | Greataxe: 1D10+2, Martial, Sever, Two-handed |
| Choose one tool | |
| 1. | Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use. |
| 2. | Field Tools for a craft. |
| 3. | Shield: +2 Armor, weapon: 1D4, Burden: 1. |
| 4. | Scale Mail: +3 Armor, Burden: 1 |
Boons
Champion: After your unarmed or weapon Clash use a Response to choose one.
– Remove one Burden from up to Presence beings within Near.
– Recover 1D6 + Presence Hit-points to Presence beings within Near.
Strategist: When you or an ally Clashes use a Response to choose one.
– Have a being within Near take an Action after the Clash.
– Increase Degree of the Clash by +1.
Vanguard: After your unarmed or weapon Clash use a Response to choose one.
– Recover 2D6 + Vigor Hit-points.
– Make an attack.
Curses
Altered: Your blood was twisted with strange magics and concoctions.
[Stir] to activate following effects until Significant Time passes.
– Immune to poison.
– See in the dark up to Close.
– Increase Awareness and Reflex by +1 for each Guide this Curse is marked into.
Cursed Blade: It would strike on its own if you allowed it to. Sometimes you have to.
You have a weapon with one Known Enchantment. The weapon returns to you during Rest if lost or broken. [Stir] to gain Advantage on a Test to use the weapon. Increase strength of the Enchantment or choose a new Enchantment for each Guide this Curse is marked into.
Weakness: You have a fatal weakness that will doom you.
Increase Strength and Vigor by +1 for each Guide this Curse is marked into. [Stir] when you gain a Doomed Effort in a Clash.
Gifts
Armor Mastery: When you wear an armor or carry a shield add your Reflex or Vigor Defense Skill to Armor Resistance.
Brawler: Add your Brawl Skill to damage of unarmed attacks. Deal unarmed damage on physical Maneuvers to grapple, shove etc.
Chosen Weapon: Choose one weapon you carry as your chosen weapon. Increase damage die of the weapon by a die type.
One with the Blade: Choose one Blade Boon. You gain it as a Gift and can use its effect without the Guide.
Weapon Mastery: Add your Weaponry Skill to damage of weapon attacks made with the Skill.