Guides: Blade

Nothing can be achieved without a fight, that is the truth of the world. You are ready to meet with blades any opponent in your way, no matter their strength or station.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions on the following page to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides.

ProwessStrength +1
DefenseReflex Defense +1
SkillMartial Weaponry: Wield weapons with the Martial tag.
Choose on Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Command: Command immediate obedience, intimidate.
3.Healing: Identify ailments. Treat wounds, poisons and afflictions.
4.Notice: Find hidden threats and detect minute details.
Choose one weapon
1.Mace: 1D8+1, Martial, Impact
2.Sword: 1D8/1D8+1, Martial, Precise, Long Haft
3.Waraxe: 1D8/1D8+1, Martial, Sever, Long Haft
4.Glaive: 1D8+1, Martial, Sever, Great Reach, Two-handed
5.Greatsword: 1D10+1, Martial, Precise, Two-handed
6.Greataxe: 1D10+2, Martial, Sever, Two-handed
Choose one tool
1.Healing Supplies (5): Add uses as bonus on Tests for Healing and Treating poisons. Alternatively recover Hit-points by 1 for each use.
2.Field Tools for a craft.
3.Shield: +2 Armor, weapon: 1D4, Burden: 1.
4.Scale Mail: +3 Armor, Burden: 1

Boons

Create a Bond as your Blade Boon. Example Bonds:

  1. I will prove my strength
  2. Battle has been my life, I don’t know another home
  3. Discipline makes me worthy
  4. Battle is my profession and I aim to get paid
  5. I will fight for those who cant
  6. Anything for my comrades at arms

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Armor Mastery: When you wear an armor or carry a shield add your Mastery to Armor Resistance.

Brawler: You gain a 1D6 unarmed damage die. If you already have an unarmed damage die increase it by a die type. Deal unarmed damage on physical Maneuvers to grapple, shove etc.

Champion: After your unarmed or weapon Clash use a Response to choose one.
Remove one Burden from up to Mastery beings within Near.
Recover 1D6 + Mastery Hit-points to up to Mastery beings within Near.

Chosen Weapon: Choose one weapon you carry as your chosen weapon. When you Clash with your chosen weapon you can choose one of the following.
-Increase damage die by a die type. 1D6 to 1D8 for example.
-Ignore Mastery Armor on your target.
-Weapon rolls damage in Close Quarters, grapple etc.

Skirmisher: After your unarmed or weapon Clash use a Response to choose one.
-Move your Pace.
-Make an attack.

Spellblade: After your unarmed or weapon Clash use a Response to channel magic.

Strategist: After your or an allys Clash use a Response to choose one.
-Have a being within Near take an Action.
-Increase Degree of the Clash by one.

Vanguard: After your unarmed or weapon Clash use a Response to choose one.
-Recover 2D6 + Mastery Hit-points.
-Make an attack.

Weapon Mastery: Add your Mastery to damage of weapon and unarmed attacks.

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