Cures & Alchemicals

CuresEffectCost
Antidote, Set: 3Advantage on Tests to resist poison until Significant Time passes.20 each
Healers Bloom, Set: 3Advantage on Tests to resist diseases until Long Time passes.15 each
Healing brew, Set: 3Recover 1D6 + 1 Hit-points.15 each
Rousing brew, Set: 3Reduce Burden by one.20 each
AlchemicalsEffectCost
Alchemists AcidAcid strong enough to destroy handful of steel or softer material in one round. Throw up to Close by making an Awareness attack against Reflex. Deal 2D8 physical damage on success.30
Hidden Ink, Set: 3Ink disappears moment after writing and can be revealed only by method defined on creation.15 each
Magus Candle, Set: 3Small vial that illuminates Close area until Significant Time passes. Can be expended to create a blinding flash.15 each
Wraith oil, Set: 3Give item Otherwordly quality allowing it to fully affect the incorporeal and undead until Significant Time passes.20 each
Sorcerers FireCreates a physical Hazard against Reflex in a Reach area. Hazard clings to targets that fail the Test affecting them even after leaving the area. Hazard deals 1D8 fire damage to the affected at the end of the Round until successfully extinguished as an Action. Difficulty is users Passive Intellect.30
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