Guides: Adventure

Horizon calls to you, mountains yearn to be climbed, monsters demand to be humbled and coin whispers to be spent. You will do it all and more.

Character Creation

When you create a character with this Guide take the following features. Then follow instructions below to create a Boon and finally choose one Gift.
If you have the Skill at this step choose another from your Guides

ProwessAwareness +1
DefenseReflex Defense +1
SkillCommon Weaponry: Wield weapons with the Common tag and fight unarmed.
Choose one Skill
1.Athletics: Overcome physical Obstacles. Run, climb, swim, throw and play physical games.
2.Sway: Make friends, persuade and bargain.
3.Stealth: Move about unnoticed and hide.
4.Thievery: Pick pockets, open locks and perform sleight of hand.
Choose one weapon
1.Knife: 1D6, Common, Cunning, Thrown, Intimate, Discreet, Precise
2.Bow: 1D6+1, Common, Thrown, Missile, Two-handed.
12 Arrows
3.Spear: 1D6/1D6+1, Common, Thrown, Long Haft, Great Reach
4.Blade: 1D8, Common, Cunning, Intimate, Discreet, Precise
Choose one tool
1.Invisible Ink (2): Revealed by heat.
2.Grappling hook and Rope.
3.Disguise.
4.Scale Mail: +3 Armor, Burden: 1.

Boons

Create a Bond as your Adventure Boon. Example Bonds:

  1. I live for the thrill and danger
  2. I want to see what lies beyond the horizon, in the darkest corners and deepest oceans
  3. Tomorrow does not exist, I make the most of the now
  4. Rules were made to be broken
  5. Break the chains, depose the jailors
  6. I want to find my match

Gifts

Skill Training: Gain a new Skill.

Versed in magic: Choose a Magical Gift.

Acrobat: [Exhaust] to re-roll a Test to overcome a physical obstacle or a physical Hazard once.

Divisive: When you meet a character for the first time you can roll a 1D6. On a 1-3 you have Disadvantage on Presence Tests on them outside of Conflict. On a 4-6 you have Advantage on Presence Tests on them outside of Conflict. This lasts forever.

Risk: [Exhaust] before making a Test to increase Degree of the Test by one, for good or bad. You can take a Disadvantage to increase Degree by an additional one.

Heroic: When you succeed in a Defense Test up to Mastery allies reduce their Burden by one.
Opportunist: When you can take an action as a Result of a Maneuver [Exhaust] instead of using a Response.

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