Magic

All beings are connected to magic but only the Gifted can draw power through that connection and alter reality. Those that do take a great risk as magic can be unpredictable and dangerous.

Gift, Intent & Channeling

Magic is described in Gifts that can be gained through character advancement, Guides or from mystical items like scrolls, charms and artefacts.

Each Magical Gift contains descriptions of what the magic can achieve, these descriptions are called Intents.
• Magic has at least one Intent. Channeler can give magic additional features from the Intents options
• Intent options can be given to magic multiple times, as long as the effect makes sense
• Intents require Power, marked [Power value]. To channel magic Channeler has to Exhaust to give it Power trading one Burden for one Power
• Channeler can give magic Power up to their Attunement
• To resolve effects of magic make a Channeling Test

Channeling magic

  1. Use an Action or Response to channel magic
  2. Describe magic as a combination of Intents
  3. Exhaust for Power
  4. Make a Channeling Test
  5. Resolve magic

Channeling Test

Altering reality is an Uncertain act and always requires a Test.
• When there is no opposition to magic Channeling Test fails only on a Cursed Effort. For example channeling healing magic on a willing target
• Channeling Test is made with Attunement + appropriate Skill. Usually this Skill is Channeling
• Difficulty of the Test is either static Difficulty of an Obstacle or Hazard or an Opposed Test

Limits of Magic

Magic can affect targets the channeler has awareness of within Far.
• Channeler has awareness of targets that can be seen, touched or sensed through other means
• When targeting an area awareness of the center or starting point is required
• Cover, darkness and distance beyond Far impose Disadvantage on the Channeling Test

When a target is affected by multiple similar magical effects the most powerful one takes effect.

Duration of Magic

Immediate: Magic is resolved immediately.

  • Focus: Channeler maintains magic with focus.
  • Focus magic remains in effect until Focus ends
  • Focus magic takes effect when:
    – Channeler uses an Action or Response to use the magic
    – Target enters area of magic for the first time in a Round
    – Target ends their Turn within area of magic
  • When the channeler takes an Action to use the magic they can move it to different location, change targets or change the shape of a boundary
  • Whenever a target attempts to resist or Break Focus magic channeler makes a Channeling Test to oppose
  • Maintaining Focus Exhausts the channeler by one at the end of their Turn
  • Suffering damage while holding Focus provokes a Will Burden Test. On failure Focus is broken and the magic ends

Ritual: Magic persists until Ritual is unraveled.

Ritual

When a channeler creates a Ritual they bind the power of magic to their own being giving it a degree of permanence.
Channeling Ritual magic takes Significant Time. Magic Persists until Ritual is unraveled, another Ritual is channeled or the channeler dies.
• Only Ritual Intents can be used to channel a Ritual
• Burden from giving Power to Rituals is Persistent. Burden cannot be reduced below this value without unraveling the Ritual
• Ritual cannot be altered once set in place
• Difficulty to oppose effects of a Ritual is channelers Passive Attunement
• Unraveling a Ritual takes Significant Time

Rituals can be channeled in a Circle. One channeler leads the Circle, other participants attempt Difficulty 10 Channeling Test to participate.
• Burden from magic is shared among the Circle
• If a Circle member dies their Burden is shared among remaining members

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