Tests

Difficulty ratings
10Uncertain. Base difficulty
15Difficult
20Famed. At the limit of most mortals
25Heroic. Beyond the ability of most mortals
30+Legendary. Demands great ability and effort

Degree represents quality of success and severity of failure when making a Test.
Meeting the Difficulty is a normal success. Roll your damage die, overcome an obstacle or gain an answer. Reaching a higher Test result increases the Degree.

• Every 10 points of difference between Difficulty and the result increases Degree by one
• Great Effort increases Degree by one
• In Opposed Tests count only the winners Degree

Higher Degree grants greater effect. Common effects include:
• Add +1 die to damage. +1D4 if there is no damage die
• Gain an additional piece of important information
• Gain Advantage / Disadvantage to a following Test
• Remove or gain one Burden
• Heal an additional Wound

When Test fails, Degree is reversed and severity of setback increases. Traps and adversaries deal additional damage or character gains a Disadvantage to a following Test.

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