Tests

Difficulty ratings
10Uncertain. Base difficulty
15Difficult
20Famed. At the limit of most mortals
25Heroic. Beyond the ability of most mortals
30+Legendary. Demands great ability and effort

Degree

Degree represents quality of success and severity of failure when making a Test.
Meeting the Difficulty is a normal success. Roll your damage die, overcome an obstacle or gain an answer.
Reaching a higher Test result increases the Degree.

• Every 10 points of difference between Difficulty and result increases Degree by one
• Great and Doomed Effort increase Degree by an additional one
• In Opposed Tests count only the winners Degree

Higher Degree grants greater effect. Common effects include:
• Add +1 die to damage
• Gain an additional piece of important information
• Gain Advantage / Disadvantage to a following Test
• Heal an additional Wound

When Test fails Degree is reversed and severity of setback increases. Traps and adversaries deal additional damage or character gains a Disadvantage to a following Test.
For example making a Test with result of 5 against Difficulty 15 increases Degree of failure by one. In case of damage this unlucky character would suffer an additional die of damage.

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