Sorcerer: Gain two Magical Gifts. When you channel magic you can Exhaust up to your 1 + Mastery times to use Exhaust options for magic.
Improvements:
• Secrets of Arcana: As an Action make a Channeling Test against targets Will and gain Degree Visions on them.
– Spend Visions to use Exhaust options, up to 1 + Mastery, on magic targeting them.
-As part of Rest Spend one Vision to know what the being is currently up to.
• Secrets of Blood: When a being within Near suffers a Wound reduce Burden by one. As an Action Exhaust to recover 1D6+Mastery Hit-points.
• Secrets of Pacts: When you channel magic you can make a deal for power gaining ability to use Exhaust options based on the terms, up to 1 + Mastery. Choose one or more terms:
– Take 1D6 mental damage: 1 option.
– Make a Will Burden Test. On failure change one of your uncursed Guides: 2 options.
– Stir one of your Curses: 3 options.
• Secrets of Names: When you know a beings name you can do the following. Nicknames and monikers are not names.
– During Rest make a Channeling Test against their Will. On success gain Degree pieces of information on what they are up to.
– You can Exhaust for magic once for free when channeling against only them. If being has multiple names gain this benefit for each name, up to 1 + Mastery.
• Secrets of Runes: As a Ritual increase strength of an enchantment by a step until Significant Time passes. As part of channeling magic suppress an enchantment and give magic Exhaust options up to 1 + Mastery based on strength of the enchantment.
– Known: 1 option.
– Famed: 2 options:
– Legendary: 3 options:
Enchantment returns after Long Time passes.