Armor

Armor increases Resistance against external physical damage, for example from cuts, arrows and bolts of fire.
• Damage from a source is reduced by characters Armor rating
• Armor does not protect from falling or internal threats like drowning, suffocation or poison
• Character can benefit from one armor at a time

Armor Qualities

Burden: Increases Burden by rating.

Loud: Disadvantage to Stealth.

Survival: Reduce Burden from elements by rating.

Weapon: Can be used as a weapon with a damage die.

Shield: Use a Response to add rating as bonus on a Reflex Test against an attack or Hazard.

Hardened: Reduce Armor rating by one to ignore all physical damage over your current Hit-point pool.

TypeArmorQualitiesCost
Heavy Clothes+110
Thick hides+2Survival: 125
Laminated Cloth+2Hardened50
Scale mail+3Burden: 175
Plate Cuirass+3Burden: 1, Hardened125
Chain Mail+4Burden: 2150
Lamellar mail+4Loud, Burden: 2, Hardened300
Full plate+5Loud, Burden: 3, Hardened500
BucklerShield: 110
ShieldShield: 2, Weapon: 1D4, Burden: 115

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