Armor

Worn armor and shields increases Armor Resistance against external physical damage, for example from cuts, arrows and bolts of fire.
• Damage from a source is reduced by characters Armor rating
• Armor does not protect from falling or internal threats like drowning, suffocation or poison
• Character can benefit from one armor and one shield at a time

Armor Qualities

Burden: Increases Burden by rating.
Loud: Disadvantage to Stealth.
Survival: Reduce Burden from elements by rating.
Weapon: Can be used as a weapon with a damage die.
Hardened: Reduce Armor rating by one to ignore all physical damage over your current Hit-point pool.

Armor & Shields

TypeArmorQualitiesCost
Heavy Clothes+110
Thick hides+2Survival: 125
Laminated Cloth+2Hardened50
Scale mail+3Burden: 175
Plate Cuirass+3Burden: 1, Hardened125
Chain Mail+4Burden: 2150
Lamellar mail+4Loud, Burden: 2, Hardened300
Full plate+5Loud, Burden: 3, Hardened500
ShieldArmorQualitiesCost
Buckler+110
Shield+2Weapon: 1D4, Burden: 115
Heavy Shield+3Burden: 220
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