Traps
Traps create Hazards for unsuspecting victims. Difficulty to notice and resist the trap is passive Intellect of user.
On successful Test traps effect is avoided.
| Traps | Cost | |
|---|---|---|
| Bear Trap | Deal 2D6 physical damage and prevent movement. | 5 |
| Net snare | Prevent movement and grant Advantage on physical actions against this being. | 3 |
| Alarm snare | Cause a noise, clearly audible to a great distance. | 1 |
| Caltrops | Deal 1D6 physical damage and obstructs movement in Close area. | 3 |
| Vapour spring | Spread effect of one poison to Near area. | 20 |
Poisons
Poisons create an internal Vigor or Will Hazard for the victim. Difficulty of the Hazard is passive Intellect of the poisoner.
Poisons have a Duration that details how many times the poison can affect the target. In Conflict one Duration is resolved at the start of poisoned characters Turn and when character receives treatment.
| Poisons | Cost | |
|---|---|---|
| Viper venom | Internal Vigor Hazard dealing 1D6 damage for Duration: 3. | 10 |
| Toad secretion | Internal Will Hazard dealing 1D6 mental damage for Duration: 3. | 10 |
| Red mist | Internal Will Hazard causing target to attack closest being for Duration: 3. | 20 |
| Dead rest | Internal Vigor Hazard dealing 1D6 damage for Duration: 3. Against Undead damage is increased to 2D6. | 15 |
| Last Slumber | Internal Vigor Hazard causing target to fall asleep for Duration: 3. | 15 |