Traps & Poisons

Traps

Traps create Hazards for unsuspecting victims. Difficulty to notice and resist the trap is passive Intellect of user.
On successful Test traps effect is avoided.

TrapsCost
Bear TrapDeal 2D6 physical damage and prevent movement.5
Net snarePrevent movement and grant Advantage on physical actions against this being.3
Alarm snareCause a noise, clearly audible to a great distance.1
CaltropsDeal 1D6 physical damage and obstructs movement in Close area.3
Vapour springSpread effect of one poison to Near area.20

Poisons

Poisons create an internal Vigor or Will Hazard for the victim. Difficulty of the Hazard is passive Intellect of the poisoner.
Poisons have a Duration that details how many times the poison can affect the target. In Conflict one Duration is resolved at the start of poisoned characters Turn and when character receives treatment.

PoisonsCost
Viper venomInternal Vigor Hazard dealing 1D6 damage for Duration: 3.10
Toad secretionInternal Will Hazard dealing 1D6 mental damage for Duration: 3.10
Red mistInternal Will Hazard causing target to attack closest being for Duration: 3.20
Dead restInternal Vigor Hazard dealing 1D6 damage for Duration: 3. Against Undead damage is increased to 2D6.15
Last SlumberInternal Vigor Hazard causing target to fall asleep for Duration: 3.15
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