[Power 0] Word of Thunder: As an Attack against Vigor push target by Reach.
+[Power 1]: Increase distance by a Distance Step.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 1] Word of Shielding, Ritual: Increase Armor and Mental Resistance by +1.
+[Power 1]: Effect is increased by +1.
+[Power 1]: Affect an additional target.
[Power 1] Word of Clarity: Use Channeling Test to Break an effect affecting the target.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 1] Word of Harm: As an Attack against Will. Deal 1D6 mental damage.
+[Power 1]: Increase effect by +1 Die.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 2] Word of Peace, Ritual: As an Attack against Will. Target being will not take attack Action for duration or choose damage in a Clash.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 3] Word of Obedience: As an Attack against Will. Target being will take an action of channelers choosing.
+[Power 1]: Affect an additional target.
[Power 4] Word of Banishment: As an Attack against Will. Target Outsider, Spirit or a called being will make a mark. When they have marks equal to their Wounds they will return to their home.
+[Power 2]: Target will make an additional mark.
[Power 4] Word of Death: As an Attack against Vigor reduce targets maximum Hit-points by 1D6 + Degree.
+[Power 1]: Increase effect by +1 Die.
+[Power 1]: Affect an additional target.