[Power 0] Sculpt Light: Change color of light. Cause images and patterns to appear in light. Images created this way can be used to trick someone, but do not hold up to close scrutiny.
[Power 1] Illuminate, Ritual: Create a light that illuminates Close area for duration.
+[Power 0]: Bind light to an item.
+[Power X]: Create a floating mote of light that has its own Turn and Prowess equal to Power. Mote can take actions to move and attempt to create feints and distractions.
[Power 1] Blind: As an Attack against Reflex blind a being. Affected being cannot use sight based Gifts and have Disadvantage on all Tests requiring sight.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect all within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 2] Glitter: Attack against Reflex causing target to glitter with light. Target cannot become Hidden.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect all within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 2] Searing Radiance: Attack against Reflex with focused light dealing 1D10 physical damage.
+[Power 1]: Increase effect by +1 die.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect all within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 3] Invisibility: For duration you are Hidden and you have Advantage on stealth.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect all within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 4] Oculus, Ritual: Create an invisible lens with a Close Pace and ability to float its Pace. You are able to see through the lens. Oculus cannot move through walls but can fit through small crevices.