Raise Root and Vine

Intents:

Sculpt Roots: Bend roots into shapes of your choosing. Alter color of flowers and leaves. Cause images to appear in tree bark.

Crush and Pierce: Attack against Reflex dealing 1D6 physical damage.

Hands of Root: Move objects and beings. Create physical maneuvers, restraints and difficult terrain.
– Exhaust: Create Cover or structures like bridges for duration.

Armor of Vines: Increase Armor by one for duration.
– Exhaust: Attacker suffers magics Armor bonus damage in a melee Clash.

Rejuvenate: Bring life to wilted plants. Recover Hit-points by 1D6 + Mastery.

Healing Growth: During Downtime Heal with a Channeling Test.

Augur through Leaves [Exhaust]: Roll 1D6 and ask a question from plantlife in vicinity. Bearer will give you a true answer based on die result.
– 1+: Numbers, weights and directions.
– 4+: As above but also time.
– 6: Clear description of events.
– Exhaust: Roll an additional 1D6. Dedicate each die to a different question or gain multiple answers for the same question.

Poisonbloom: As an Attack against Vigor poison a being. Poison deals 1D6 physical damage and affects the target for two rounds.
– Exhaust: Sleep. Poison lulls being to sleep. Sleeping being does not take Actions or Responses. Actions against them are made against Difficulty 10 with Advantage. Attack wakes the being.
– Exhaust: Hallucination. Damage of poison is mental.
– Exhaust: Add an additional poison effect.

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