Intents:
Admonish: As an Attack against Will impose Disadvantage on targets next Test.
Cleanliness: Clean target object, space or substance from grime, poison and disease.
Goodwill: For duration target is protected. Attacker has to beat both your Channeling Test and targets Defense. This does not work when target initiates a Clash.
In Sickness: As an Attack against Vigor increase targets Vigor Burden by Degree and provoke a Burden Test. On a failed Burden Test target suffers Sickness Affliction decreasing Defense of your choice by one.
In Health: Use Channeling Test as a Healing Test.
• Hearth: As a Ritual channeled as a part of Rest. Channel magic into a flame increasing maximum Hit-points by one for anyone Resting by the flame.
– Exhaust: Effect of the Ritual persists until Downtime. You have awareness of the flame and the direction it is in.
• Hedge Augury [Exhaust]: Roll 1D6 and ask a question based on die result. Bearer will give you a true answer.
– 1+: Ask a question pointing to places in local area.
– 4+: Ask a question within events inside homes and dwellings.
– 6: Ask a question within konwledge of inhabitants.
– Exhaust: Roll an additional 1D6. Dedicate each die to a different question or gain multiple answers for the same question.