Intents:
Shape Blood [Free]: Cause blood to take on shapes and colors of your choosing. Cause images and patterns to appear in blood.
Clot: Attack beings Vigor dealing 1D6 physical damage. Damage is internal and unaffected by Armor.
Sense Blood: Search for blooded beings or blood within Close distance by making a Channeling Test opposed by Vigor.
Invigorate: Target being recovers 1D6 + Mastery Hit-points.
Weaken: Reduce target beings Vigor or Strength/Challenge by one for duration.
– Exhaust: Choose an additional Attribute.
• Heal [Exhaust]: Make a Healing Test to heal Wounds with a Channeling Test. This can be done outside of Downtime.
• Blood Augury [Exhaust]: Roll 1D6 and ask a question about blood you have access to. Bearer will give you a true answer based on die result.
– 1+: Trail to follow.
– 4+: Causes of spilling and traits or nature of the blood.
– 6: Description of being.
– Exhaust: Roll an additional 1D6. Dedicate each die to a different question or gain multiple answers for the same question.
• Puppet Blood [Exhaust]: Attack beings Vigor causing them to take a physical action of your choice or stop them from taking one. Use your Channeling Test for any Tests they would make.