[Power 0] Sculpt Flame, Ritual: Alter color of flame and create images or patterns within. Cause flame to take real or imagined forms.
[Power 0] Kindle/Dowse, Ritual: Light a small flame or dowse it with a Channeling Test. Resist threats of flame with a Channeling Test.
+[Power 1]: Give magic an additional target.
+[Power 1]: Reduce or increase a fire damage by 1 die for duration.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
+[Power 1]: Magic is Hidden and does not affect beings until it is triggered by a specified condition.
+[Power 1]: Increase effect by +1 Die.
+[Power 2]: Create a Boundary in a shape of your choosing Close long. Magic affects all within Reach or those coming into contact.
+[Power 3]: You maintain awareness of the flame and its direction for duration.
[Power 0] Scorch: Attack Reflex dealing 1D8 physical damage.
+[Power 1]: Affect an additional target.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
+[Power 1]: Increase effect by +1 Die.
+[Power 2]l: Create a Boundary in a shape of your choosing Close long. Magic affects all within Reach or those coming into contact.
+[Power 2]: Adversary dealing damage in melee suffers the Intent.
+[Power 3]: Create a melee weapon that can be wielded with Attunement.
[Power 1] Cleansing Flame: Use Channeling Test to remove a poison.
+[Power 1]: Give magic an additional target.
+[Power 2]: During Downtime use Channeling Test to remove an Affliction.
[Power 3] Abjure Flame, Ritual: For duration target being gains Advantage on Tests to Defend against flaming threats and attacks.
+[Power 1]: Affect targets within Reach or Increase area by a Distance Step. Channeler can choose to be unaffected.
[Power 3] Will in Flame, Ritual: Project your mind to a flame you have awareness off. For duration you can sense surroundings of that flame as if you stood in its place and speak through crackling of the flame. You are affected by mental attacks made against this flame. Your body will be unresponsive for duration.
+[Power 1]: Give magic an additional target.
+[Power 3]: Uproot the flame gaining Close Pace while you remain in flame. In this form you have 1D8 damage die and use Channeling Test to attack a target within Reach.