Marked

Marked: You are marked by a mysterious power. You can Exhaust up to 1 + Mastery times choosing bonus to Test multiple times.

Improvements

Curse Mark: As an Action Exhaust up to your Mastery times to activate a Curse Boon or Bond without Stirring Curse or removing dots. Curse activates with strength of times Exhausted.

Grave Mark: On Attack Exhaust up to your Mastery times to make the Attack Otherworldly and provoke a Burden Test from the target. On a failed Burden Test targets Hit-point maximum is reduced by times Exhausted.

Knowledge Mark: As an Action taking Significant Time. Exhaust to ask the Bearer a question and gain knowledge where the answer can be found and an approximate idea how to get there.

Life Mark: As an Action or Response Exhaust up to your Mastery to recover times Exhausted D6 Hit-points to a target within sight. You can spread the dice between multiple targets. You can do this as a Response to damage possibly preventing a Wound.

Unseen Mark: As an Action Exhaust to make a target Hidden until they attack, they choose to end the effect or Significant Time passes. Hidden beings actions are Surprise Actions. Hidden target has to be found as an Action before they can be targeted.

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