Fury

Fury: You have a 1D6 Fury die. Exhaust to deal Fury die extra damage of your attacks type in a Clash. Exhaust to add your Fury die as bonus on Vigor and Will Tests.

Improvements:

Bloodthirst: When you cause or suffer a Wound remove one Burden then roll your Fury Die and recover Hit-points by result.

Fury of Steel: During Fury. When you suffer damage roll your Fury Die and reduce incoming damage by result down to minimum of one. This reduction is applied after Resistances.

Imposing Fury: During Fury add your Fury die as bonus on Presence Tests.

Mounting Fury: Each of your Wounds increases Fury die by a die type, up to 1D12.

Tearing Fury: During Fury instead of Exhaust you may roll your Fury Die dealing damage to self and using Exhaust options based on amout of damage dealt. There is no Resistance against this damage.
-3+: Use one Exhaust option.
-6+: Use two Exhaust options.
-9+: Use two Exhaust options, you can choose same option twice.

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