Character Creation 6: Possessions

No matter the characters past this is what they start with.
• Travel clothes
• 1D20 + Presence Coin
• 1D4 Rations

Then choose once from list of Trophies, list of Weaponry and list of Packs on this page.
Charactersheet has six slots for equipment. Items in theses slots do not fill rows in Possessions but their Qualities may affect Burden.
Mark each item you put in Possessions on its own row.
Any items with Burden Quality increase Burden by Qualitys rating. Burden from equipment or possessions is persistent and cannot be removed without removing the item.

Trophy+1 Will Defense
1Golden coin housing a bound mind.
2Pelt of a powerful beast.
3Signet Ring of a great house.
4Pieces of a broken weapon.
5Letter from a lover.
6Cloak made from a company standard.
7Obsidian disk with a white spots like constellation of stars within.
8Three ancient copper keys.
9Horn carved with a map.
10Really good boots.
WeaponDamageQualities
1Knife1D6Common, Cunning, Intimate, Discreet, Precise, Thrown
2Sling1D6Common, Thrown, Impact
3Club1D6Common, Impact
4Cleaver1D6+1Common, Sever, Precise
5Handaxe1D6Common, Sever, Thrown
6Spear1D6/1D6+1Common, Great Reach, Thrown, Long Haft
7Staff1D6+1Common, Great Reach, Impact, Two-handed
8Bow1D6+1Common, Missile, Two-handed
9Blade1D8Common, Cunning, Intimate, Discreet, Precise
10Mace1D8+1Martial, Impact
11Sword1D8/1D8+1Martial, Sever, Long Haft, Precise
12Waraxe1D8/1D8+1Martial, Sever, Long Haft
13Hand crossbow1D6+1Cunning, Missile, Slow
14Warbow1D8+1Martial, Missile, Two-handed, Burden: 1
15Maul1D8+3Common, Impact, Two-handed, Burden: 2
16Glaive1D8+1Martial, Sever, Great Reach, Two-handed, Burden: 1
17Crossbow1D10+1Common, Missile, Slow
18Greatsword1D10+1Martial, Sever, Two-handed, Precise, Burden: 1
19Greataxe1D10+2Martial, Sever, Two-handed, Heavy, Burden: 1
20Garrote1D10+1Cunning, Intimate, Discreet, Two-handed. Grapples adversary. Usable only from Grapple or Surprise
Pack
1Ritual implements– Sanctified oil (2): Give item Otherwordly quality allowing it to fully affect the incorporeal and undead until Significant Time passes.
– Curse Ward: +1 to Burden Tests against Curses.
– Spell Components (4): Add uses as bonus to Channeling Tests.
2Performing panoply– Tools of art: Musical instrument or other.
– Disguise: Hide and sneak using Presence.
– Hidden Ink (2): Disappears a moment after writing. Revealed by heat.
3Survivors Stock– Heavy Clothing: +1 Armor
– Hunting Horn: Create a loud noise.
– Healing Supplies (4): Add uses as bonus to Healing Tests.
4Thieves kit– Heavy Clothing: +1 Armor.
– Burglars tools: Open locks, disable traps.
– Grappling hook.
– Rope.
5Tools of war– Scale mail: +3 Armor, Burden: 1.
– Shield: Shield: 2, Weapon: 1D4, Burden: 1, OR Another weapon.
– Healing Supplies (4): Add uses as bonus to Healing Tests.
6Tools of sorcery– Waters of Magic: Use an Exhaust option on magic. Gain 1 Vigor Burden.
– Candles (4): Illuminate Close area.
– Spell Components (4): Add uses as bonus to Channeling Tests.
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