Name: Name of the character given, chosen or earned.
Blood: Characters ancestry and heritage. Blood provides a unique Gift on character creation.
Past: What character did before start of their adventures. Past grants Skills on character creation.
Path: Characters Path. Name Gift of the chosen Path.
Details: Physical features, gender identity and demeanor.
Deeds: Collected insight and experience from great challenges. Fuel for advancement.
Level: Measure of characters power and development. Level affects Burden Limit, Hit-points and Mastery.
Guides: Driving forces and struggles of the character. Source of adventure and strength.
Prowess: Ability to overcome challenges. Prowesses are added as bonus to Tests when the character has an active role.
Defenses: Ability to resist threats. Defense is used in place of Prowess when character is in danger.
Equipment: All carried and worn possessions. Easily accessible.
Skills: List of characters Skills. When the character can use a skill add Mastery attribute as a bonus on a Test.
Mastery: Bonus to Tests when using a Skill. Half the characters Level rounded up.
Burden: Strain from mystical and mortal sources weighing down on the character. Burden increases Difficulty of Burden Tests.
Pace: How far the character can move in a single action.
Wounds: Hit-point pools that allow character to resist damage. Size of the pool is 5 + Level + Vigor. When pool maximum changes all pools are affected.
Conditions & Afflictions: Long term conditions character is under.Gifts: Special abilities and tricks the character possesses.
Possessions: Characters carried possessions.
Coin: Carried monetary wealth.